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| Packages that use javax.microedition.lcdui.game | |
| javax.microedition.lcdui.game | The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices. |
| Classes in javax.microedition.lcdui.game used by javax.microedition.lcdui.game | |
| Layer
A Layer is an abstract class representing a visual element of a game. |
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| Sprite
A Sprite is a basic visual element that can be rendered with one of several frames stored in an Image; different frames can be shown to animate the Sprite. |
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| TiledLayer
A TiledLayer is a visual element composed of a grid of cells that can be filled with a set of tile images. |
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