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| Packages that use Layer | |
| javax.microedition.lcdui.game | The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices. |
| Uses of Layer in javax.microedition.lcdui.game |
| Subclasses of Layer in javax.microedition.lcdui.game | |
class |
Sprite
A Sprite is a basic visual element that can be rendered with one of several frames stored in an Image; different frames can be shown to animate the Sprite. |
class |
TiledLayer
A TiledLayer is a visual element composed of a grid of cells that can be filled with a set of tile images. |
| Methods in javax.microedition.lcdui.game that return Layer | |
Layer |
LayerManager.getLayerAt(int index)
Gets the Layer with the specified index. |
| Methods in javax.microedition.lcdui.game with parameters of type Layer | |
void |
LayerManager.append(Layer l)
Appends a Layer to this LayerManager. |
void |
LayerManager.insert(Layer l,
int index)
Inserts a new Layer in this LayerManager at the specified index. |
void |
LayerManager.remove(Layer l)
Removes the specified Layer from this LayerManager. |
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